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“Immerse yourself in Virtual Radiography, a serious game that teaches correct x-ray procedures and positioning through interactive challenges, a scoring system, and quizzes for mastery.”

During my time at Birmingham City University, I worked as a Lead of a small team of four to develop a Virtual Radiography training game in Unity, collaborating closely with professional radiographers to ensure medical accuracy. While other members handled art assets and knowledge transfer, I was responsible for all level design, core game mechanics, and story boarding. A key innovation was the “teacup system,”which used a hidden, cup-shaped target to accurately replicate x-ray beam angles and depths, requiring precision from players to achieve high scores". Featuring over 56 different procedures, each stage was crafted with interactive elements to maintain engagement without becoming repetitive. Despite the complexity of the project and a reduction in team size, I continued as project lead and ensured a successful completion of a vertical slice.

Responsibilities

 

- Game Conceptualization, UI and Level Design: Created and refined game levels, ensuring each procedure and challenge was clearly structured and engaging.

 

- Core Mechanics Development: Designed and implemented interactive systems (e.g., the “teacup system”) to replicate real-world radiography processes with precision and accuracy.

- Collaborative Story boarding: Laid out the narrative flow and educational objectives, collaborating with radiography experts to maintain medical realism.

- Game play Balancing and Player Engagement: Structured over 56 different procedures, ensuring each remained challenging yet varied to prevent repetition and maintain player interest.

- Project Leadership and Team Coordination: Led a small team, delegating tasks and guiding development milestones particularly crucial when team size fluctuated.

- Documentation & Iteration: Maintained clear design documentation, incorporating feedback from professional radiographers and iterating on game features to improve learning outcomes.

The Virtual Radiography was developed during my time at Birmingham City University.

© 2025 by TimMarquisFjeld

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